Solidus AR


This project aims to push the boundaries of what's possible in AR. To make augmented reality truly immersive it needs to feel connected to the real world, but looking into existing AR applications the virtual objects seem very disconnected. That’s why I came up with this framework!

At first GPS data is used to figure if the user is inside or outside. Weather effects and sun shadows are not applied to the object if it’s inside a building.

Then the user location, weather data (API call with location) and time of day is used to simulate a virtual sun and create realistic lightning and shadows for the object. Weather data is also used for simulating clouds(no sun shadows), rain, snow and even wind force and direction.

Another separate system takes care of the reflections. In this framework there are two types of reflections. The first time is the reflections from the object. Video feed is used to approximate these. The second type is the ground reflection. Currently ground reflections happen only when water is detected below the object. The rain data is used to enable ground reflections, but to make sure the floor is wet a machine learning service is used to determine if there’s water.

The machine learning system returns data regarding the floor below the virtual object and in the example here I use it to change the sound of the floor depending of it’s material.